A MOBA (short for Multiplayer Online Battle Arena) is a type of video game that pits two teams against each other. The players choose a champion/hero and fight for objectives and to destroy the base of their opponents. While MOBAs were originally PC games, they have recently become popular mobile titles. These apps offer the same thrill and challenge of the genre while providing a polished experience for touch screens.
Heroes Of The Storm
Heroes of the Storm is a moba from Blizzard Entertainment. It features a wide range of characters from the StarCraft, Overwatch and Warcraft franchises fighting in a strange limbo called the Nexus. Unlike other MOBAs, Heroes of the Storm features seven different maps, or battlegrounds, each with a unique game-changing objective. This eliminates the annoying laning phase, and encourages team fights in a more natural way.
It also offers a variety of hero roles, including tank heroes that soak up damage and block enemy advances, bruiser heroes who can take down enemies with their brute strength, and support heroes who provide boosts and other benefits to teammates. The graphics and sound are outstanding (of course, it’s Blizzard), and the cartoony violence adds a sense of fun to the gameplay. The only drawback is that the base game is free to play, but if you want the full experience you have to spend money. It’s a little heavy-handed, but it doesn’t stop the game from being fun.
Vainglory is a mobile MOBA developed by Super Evil Megacorp. It brings the fidelity of PC MOBAs to mobile touchscreen devices and features fast-paced real-time PvP action. Players are pitted against each other as they battle for control of a path between bases, lined with turrets and guarded by AI-controlled creatures. Players can also venture off the main path, battling for control points that provide resources. The game’s graphics and controls are designed with touchscreen devices in mind, and the hero abilities and balance are geared towards mobile gameplay. Its fast-paced 20-40 minute matches and a variety of play styles (including true laning, ganking/objective-taking) make for a highly engaging experience. Updates are frequent, bringing improvements and new heroes/features.
The game is free-to-play, but in-game items can be purchased with money earned from winning games. It has received generally favorable reviews from critics, and it was one of Apple’s ten iOS games showcased at the iPhone 6 announcement event in 2014. Its accessibility to newcomers, however, is a point of contention among reviewers.
Smite is a game moba similar to LoL and DotA but it sets itself apart by being a third-person perspective and pulling gods from different mythologies. It offers four different game modes including Conquest, Arena, Joust, and Assault. It’s free-to-play and features over 100 playable gods from various mythologies including Greek, Roman, Norse, Egyptian, and Indian. The game is a bit more aggressive than most of its competitors and the gods can range from warriors who want to take down opponents with brute force, to healers who help their team win by buffing their teammates’ abilities.
Like most MOBAs, gold and experience are earned based on how many kills you make. But Smite also rewards players for simply being in the fight. Players who level up their damage skills faster are also rewarded with better items quicker. It’s a little more complicated than other MOBAs as some abilities have to be leveled up before others can get use such as movement and combat abilities.
As a game, Dota 2 is dizzyingly deep, and a true challenge to master. Its complex systems can easily overwhelm new players, but that is part of its charm: if you’re willing to take the time to figure out how to best use your heroes, you will be rewarded with a satisfying sense of mastery. But Dota’s complexity can also create some emotionally dangerous moments. It can lead to late-night Skype calls and drawn-out conversations in the pub, which can, if not carefully managed, erode your gaming friendships. Valve have taken steps to reduce this effect, by introducing and expanding player reporting systems, changing the way ranked matchmaking works, and adding messages to the start of games that ask you to be nice.
The original Dota paved the way for other MOBAs like League of Legends and Heroes of the Storm. It was designed by IceFrog and released in 2003 as a mod for Warcraft III, in which two teams vie to siege an enemy base and destroy its Ancient.
MOBAs are complex games that can be really hard to master. The complexity stems from the game’s playing mechanism, which requires delicate sequences of decision making and action control. They also require teamwork to be successful and you learn how to communicate effectively. This is a skill that you can use in real life.